This wiki is dedicated to providing detailed guides and information on the game The Guild 2 - Renaissance.
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Just went back to vanilla at least there is some COOLDOWN with it.Welcome to the Guild 2 Renaissance Wiki (I was playing a game where I was making like 50-80k a day and this started happening. There are some bugs in the pack that make literally every dynasty spam you with accusations once you start getting decent wealth. The modpack is a lot buggier than the patched current game and hasn't been updated for awhile. You won't be able to buy a mine with this money, but you pretty much can get two-three of anything else.
#The guild 2 renaissance patron guide full
You can literally almost double your starting cash and that means you can basically set up your full operation quickly. It's best if you sell the bulk there, so do everything you can to make that happen.)Īlso, this applies to all classes - the first step you take after checking if a building you want is already for sale in town is going straight to the guild house to borrow money. This is where your store-stock comes in too. (Also, don't repeatedly sell to the same town. Your number one priority is getting a good mine and controlling your sales - you want to dump your items at the end of the day so the "reset" happens and you don't flood the market and devalue the items. The only ones that will hate you are craftsman in the same line of business in the same town. If you can get past the initial part of the game craftsman is great because you stay off the radar and rarely attract any negative attention at all. :DĬraftsman has access to the most important resources, but if you just purchase one too many of anything you literally can stop and go back to the main menu. :D It's also great that you can make yourself immune to these mechanisms via amulets, antidotes, and medicine bottles, etc. You can also poison the town wells, which is great for your money too. You can make toad slime give enemies disease then make tons of money as they come to YOUR pest house to get fixed. It's about sorcerer documents and concoctions, and the ability to curse and rend your opponents from being able to do business. If politician is your aim scholar is your class - it's not about money. Scholar is "bigger money over time", but also the best for anyone that wants to do politics. The other buildings the scholar makes (besides the graveyards / pesthouses) are in high competition too, but the goods those make don't always sales at a rapid pace. :D) Scholars are decent, but every building they can make has immediate competition - there is always a church in town and when there isn't there is a high probability of a bigger church in other towns. Use your low lever apprentices to plunder - if they get caught and die it don't matter, re-hire and hope the RNG gives you a journeyman. (Waylaying BY far is the rogue's biggest earner - and the robbers extort and plunder as well. A patron (more about convoy management than anything) can just start with a fish shack / pub and be going well, and the rogue can easily get solid starts with pick-pocking/begging, tolls and plundering/waylaying. I'd say craftsman and scholar take a bit more work to get going.
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![the guild 2 renaissance patron guide the guild 2 renaissance patron guide](https://i.ytimg.com/vi/OJxvUoWZVLw/maxresdefault.jpg)
At least on the OG game there is some kinda cooldown to these things. but, it's zero fun when literally all you have time to do is deal with these nasty things. If you're the richest man in Fajeth's you're going to get constantly spammed with curses, people wearing jewelry, hexing your buildings, and so on. The court/dueling AI in Fajeth's is so jacked up that sometimes I don't even know I'm having to go to court before I miss the date. The crafting looks differently the AI is different (and broken in other ways), etc.
#The guild 2 renaissance patron guide mod
:D Anyway, it's sufficient to say Fajeth's mod is a different game that looks the same. In Fajeth's, 2500 or so to start - quickly going astronomical numbers like 80k+. If I recall for vanilla I wasn't paying 2-3k for titles until a few titles in. So, sure, you're making more "money" on paper, but you're also literally paying out the ass for titles. It's also worth mentioning that the bargaining skill also changes how much you pay with titles in that mod, and normally it doesn't the price just doubles.